using UnityEngine;

public class GMToolsPanel
{   
    public GameObject Go { get; private set; }
    public Transform Tf { get; private set; }
	public GameObject OK_obj { get; private set; }
	public UILabel Input_txt { get; private set; }
	public UILabel Time_txt { get; private set; }
	public UILabel Output_txt { get; private set; }
	public GameObject Close_obj { get; private set; }

    public GMToolsPanel(GameObject obj)
    {
        Go = obj; Tf = obj.transform;
		OK_obj = Tf.Find("OK_obj").gameObject;
		Input_txt = Tf.Find("Input_txt").GetComponent<UILabel>();
		Time_txt = Tf.Find("Sprite/Time_txt").GetComponent<UILabel>();
		Output_txt = Tf.Find("Sprite/Output_txt").GetComponent<UILabel>();
		Close_obj = Tf.Find("Sprite/Close_obj").gameObject;
    }
}